Build 25 - TU12 Minecraft Custom Map!
[ GAMEPLAY ]
Added the TU12 tutorial map from Minecraft, there's also a special someone watching you throughout your games in this map only
Reworked some powerup code to be a bit cleaner and easier to add more, and custom powerups - Fire Sale and an Insta-Pack-a-Punch has been added, with the insta PAP being 4x as rare as the other powerups.
Completely rewrote the mystery box to be far cleaner, more optimised and far less buggy. Along with that, you can now set your preferred cod game in the settings, the box will spit out guns from the game you've chosen 3x more often. (As per usual, you can safely change this mid game.) Let me know if you spot any issues. Old mystery box could cut your frames in half when spinning as nothing was pre cached so it was spinning through 120 weapons loading a data table each time, being obviously pretty heavy on the cpu. Now its all pre cached and doesn't affect FPS whatsoever anymore.
Improved dolphin diving
Increased sprint speed with Staminup from 700u/s to 820u/s
Zombies now move to a random point on the map when the player gets downed.
Reworked and added new camera shakes for different actions, let me know if you have any issues with any one of them or you feel like an action is missing a cam shake
Pack a Punch fire sounds now layer on top of the weapon's original sounds rather than replace, along with this your pack a punch sound is now a setting in the modifiers tab in the settings, right now the options are just the classic and BO3 version but ill add some more soon.
[ WEAPONS ]
Added the M13, M4A1, MP5, JAK-12, AS VAL (MW19) and the EM2 (Cold War), reminder that all mw19 and onward games use additive sprint animations which are for lack of a better word uber aids to work with, still trying to figure out ways to do it.
[ VISUALS ]
Fixed incorrect shading on all mw19 weapons
Improved shading on some BO3 weapons
Improved shading on some mw19 and onward camos
Slightly touched up the HUD a bit, proper hud presets still WIP
Slightly changed the non-chalked wall buy material to look a bit cleaner
[ BUG FIXES ]
Fixed a bug where downing during a rechamber would essentially softlock you when you got back up.
Removed pull back recoil temporarily, gonna overhaul it and fix it a bit later on.
Fixed the MW3 M4 having some janky sprint anims
Fixed powerup durations being longer than intended.
Fixed the Blundergat missing a non pack a punched firing sound
Fixed some pathing on all maps
Fixed weapon switching requiring you to scroll twice
Fixed zombies piling up at the teleporter on Kino, sometimes getting you stuck in a pile of zombies while teleporting
Fixed some glitch spots on Der Riese
Fixed some master materials going over the max shader sampler count, fixing missing materials on complex materials like the Wunderfizz
Fixed the weapon switch keybind not working on keyboard
Fixed the double points drop being incorrectly named as "bonus points"
Made zombies move a little more forward during vaults to try stop them rarely getting stuck mid vault.
Files
Get Project Aether
Project Aether
All maps. All weapons. One game.
| Status | In development |
| Author | Verrial |
| Genre | Shooter, Survival |
| Tags | 3D, Endless, First-Person, FPS, No AI, Singleplayer, Unreal Engine, Zombies |
More posts
- New map!24 days ago
- Build 22! - More camos + Weapons25 days ago
- Build 20 - Levelling + More32 days ago
- Build 12 - 14 new guns!46 days ago
- Build 1149 days ago
- Biggest update yet, Build 10!53 days ago
- Verrückt! V0.8075 days ago
- Decently sized update77 days ago
- v0.75, Biggest update yet!88 days ago
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