V0.51 - "House"
"A rural house is your last hope for survival as the zombies advance."
MAPS:
Added House from Call of Duty Black Ops 1: Nintendo DS version, this is a fun little retro map with some added post processing to fit the retro feel of the DS map. It features no perks and a box with a smaller zombie count to make up for the small map and amount of windows
KNIVING:
You can now knife through windows
Knifing now has a longer reach
Fixed a bug where the knife would sometimes hit a wall next to a zombie instead of the zombie
SPRINTING:
Made 'sprintins' and 'sprintout' times quicker
ADSing now stops sprinting completely
Fixed some bugs that caused delays and unsatisfying behavior
Changed footstep sounds to be 2D
BUGS:
ACTUALLY fixed sensitivity being defaulted to 0
Fixed ADSing being off centre after animations like sprinting, reloading and weapon switching
PERFORMANCE:
Fixed FPS drops when looking at fire effects on Nacht and the main menu
The game is now only 3.5gb, down from 4.2gb.
MISC:
Added a very very slight glow to zombies to make it easier to see them in the dark, also made their eyes glow brighter
Files
Get Project Aether
Project Aether
All maps. All weapons. One game.
Status | In development |
Author | Verrial |
Genre | Shooter, Survival |
Tags | 3D, Endless, First-Person, FPS, No AI, Singleplayer, Unreal Engine, Zombies |
More posts
- V0.5820 days ago
- V0.5721 days ago
- V0.5631 days ago
- V0.5531 days ago
- Small QOL/Bug fix45 days ago
- V0.5: Kino Der Toten50 days ago
- V0.4061 days ago
- V.0.3565 days ago
- V0.33 + IMPORTANT FUTURE PLANS68 days ago
Comments
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love the project so far. any way we can get some brightness slider in there? its dark as hail in some areas i couldn't see much in house
did spawning in and not being able to look around unless you completely restart get fixed? also can sens go down a little lower i play higher dpi and even on the lowest sens its still a little too high
nvm on this it was a issue on my end i fixed it