V0.55


Massive animation system rework allowing for smooth blended animations and no more horrible, unsatisfying delays.

This also adds reload cancelling

Shotguns now benefit from speed cola

Shotguns now increment ammo by one for each shell put in, as it should. (pack a punched spas still reloads one a at a time for now, but at least you can cancel)

Shotguns can now also be reload cancelled.

Tons of overhauled code for optimization and fluidity

Updated firing sounds for the ACR

Added a neat feature where firing a weapon while it currently has no rounds in the mag or chamber will result in a dryfire sound that will also play when you click whilst in the middle of a reloading. (Only occurs when the gun is COMPLETELY empty. Reloading while the weapon still has even one bullet will not play the sound as a bullet is still technically in the chamber and pulling the trigger even while the mag isn't inserted would still fire the weapon in real life. Very nerdy feature)

Completely rebalanced normal and pack a punched weapons.

Added new PAP camos. (eventually you'll be able to pick your own)

Delay between knives is now 0.5s down from 0.58s

Updated ambience for the main menu + Kino

Replaced a 'master Boolean' that defined if the player could perform certain actions with a more efficient enumeration system. A Boolean is a simple true/false, whereas an enumeration is a more complex state machine.

When a map starts, the player will now play an equip animation

Updated weapon equip/unequipping sounds to play a range of 18 different sounds.

Added Pixel Gun 3D lobby music (why not lmfao)

Added a sound for jumping and changed the sound for landing

Added unique footstep sounds depending on the type of surface you're standing on

Added unique "rattle" sounds when you aim down sight and sprint

Reworked how light reacts to textures, improving image quality on some surfaces and guns at no performance loss.

Reworked Kino Der Toten lighting

Reworked Nacht Lighting

Completely redid ambient sound for Kino

Added the Storm PSR from Black Ops 2, some stats were changed to fit zombies better (pack a punch camo temporarily disabled cos it overwrote the scope making it impossible to see, just gotta fix that 2morrow)

Replaced the MegaLights option in the menu with a volumetric fog toggle. Volumetric fog looks nice, but can tank performance on older GPU's. Be weary.

Started using a development test map. "Open DevTest" in the console if you'd like to try out some features and use every single weapon

Probably more i forgot tbh

Game is still only 3.5gb

Fixes:

Fixed pathing issues on all maps

Fixed a visual bug that showed the round being 12 when starting a game

Fixed a bug causing zombies to not spawn in the main theatre area on Kino after turning on power

Fixed texturing of the MWR AK47 being too dark

Fixed muzzle flash on the ACR

Fixed pack a punch and perk machine texturing

Tons more fixes, i forgor em all

BO3 Weapons are disabled temporarily just while I add retargeted animations. (So just the MR6 and Dingo, Sorry!)

Files

Project-Aether 3.4 GB
Version 39 74 days ago

Get Project Aether

Comments

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(+1)

you looking for any voice acting talent? if so, feel free to add me on discord, its maxjarmyn.

(+1)

W