V0.55
Massive animation system rework allowing for smooth blended animations and no more horrible, unsatisfying delays.
This also adds reload cancelling
Shotguns now benefit from speed cola
Shotguns now increment ammo by one for each shell put in, as it should. (pack a punched spas still reloads one a at a time for now, but at least you can cancel)
Shotguns can now also be reload cancelled.
Tons of overhauled code for optimization and fluidity
Updated firing sounds for the ACR
Added a neat feature where firing a weapon while it currently has no rounds in the mag or chamber will result in a dryfire sound that will also play when you click whilst in the middle of a reloading. (Only occurs when the gun is COMPLETELY empty. Reloading while the weapon still has even one bullet will not play the sound as a bullet is still technically in the chamber and pulling the trigger even while the mag isn't inserted would still fire the weapon in real life. Very nerdy feature)
Completely rebalanced normal and pack a punched weapons.
Added new PAP camos. (eventually you'll be able to pick your own)
Delay between knives is now 0.5s down from 0.58s
Updated ambience for the main menu + Kino
Replaced a 'master Boolean' that defined if the player could perform certain actions with a more efficient enumeration system. A Boolean is a simple true/false, whereas an enumeration is a more complex state machine.
When a map starts, the player will now play an equip animation
Updated weapon equip/unequipping sounds to play a range of 18 different sounds.
Added Pixel Gun 3D lobby music (why not lmfao)
Added a sound for jumping and changed the sound for landing
Added unique footstep sounds depending on the type of surface you're standing on
Added unique "rattle" sounds when you aim down sight and sprint
Reworked how light reacts to textures, improving image quality on some surfaces and guns at no performance loss.
Reworked Kino Der Toten lighting
Reworked Nacht Lighting
Completely redid ambient sound for Kino
Added the Storm PSR from Black Ops 2, some stats were changed to fit zombies better (pack a punch camo temporarily disabled cos it overwrote the scope making it impossible to see, just gotta fix that 2morrow)
Replaced the MegaLights option in the menu with a volumetric fog toggle. Volumetric fog looks nice, but can tank performance on older GPU's. Be weary.
Started using a development test map. "Open DevTest" in the console if you'd like to try out some features and use every single weapon
Probably more i forgot tbh
Game is still only 3.5gb
Fixes:
Fixed pathing issues on all maps
Fixed a visual bug that showed the round being 12 when starting a game
Fixed a bug causing zombies to not spawn in the main theatre area on Kino after turning on power
Fixed texturing of the MWR AK47 being too dark
Fixed muzzle flash on the ACR
Fixed pack a punch and perk machine texturing
Tons more fixes, i forgor em all
BO3 Weapons are disabled temporarily just while I add retargeted animations. (So just the MR6 and Dingo, Sorry!)
Files
Get Project Aether
Project Aether
All maps. All weapons. One game.
Status | In development |
Author | Verrial |
Genre | Shooter, Survival |
Tags | 3D, Endless, First-Person, FPS, No AI, Singleplayer, Unreal Engine, Zombies |
More posts
- Verrückt! V0.802 days ago
- Decently sized update4 days ago
- v0.75, Biggest update yet!15 days ago
- V0.60!41 days ago
- V0.5862 days ago
- V0.5764 days ago
- V0.5673 days ago
- Small QOL/Bug fix87 days ago
- V0.51 - "House"90 days ago
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you looking for any voice acting talent? if so, feel free to add me on discord, its maxjarmyn.
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