Build 12 - 14 new guns!
Added the RK5, Weevil (BO3) B23R, Tac-45, Kap-40, Remington Model New Army (BO2) Desert Eagle and USP .45 (MWR) Atlas 45, AK-12 (AW) PDW, Honeybadger, Ameli and the Chain SAW (Ghosts)
Double Tap now lowers recoil by 40%
Added all the hand models for the COTD crew
Capped concurrency on bullet impacts so they don't harass your ears when shooting a full auto shotgun (limits the amount that can play at one time)
PHD flopper's splash damage now makes every zombie stumble over so you don't immediately die if it doesn't kill them
Redesigned the pause menu
Fixed hand models from BO2 being pitch black if the scene was dark
Fixed controller sensitivity being affected by FPS
Fixed the Ray Gun splash collision going through close objects, also reduced the size a bit
Fixed some bugged zombie pathing and spawns on Verruckt
Fixed zombies rarely getting stuck on corners
Fixed player hands and gun clipping through walls
Fixed splash damage not hitting vaulting zombies
Fixed decals being invisible on all maps
Fixed some pathing on Der Riese
Optimised zombie navigation a bit resulting in less hitching and better FPS
Adjusted lighting and sky on der riese
Burst weapons now auto reload while the fire button is held
Replaced the physical model wall buys with chalk wall buys on Nacht
Slightly darkened some maps
Fixed some wall buys interaction's being buggy
Fixed some physical materials used for footsteps not working on Kino
Fixed the Thompson having misaligned irons
Files
Get Project Aether
Project Aether
All maps. All weapons. One game.
Status | In development |
Author | Verrial |
Genre | Shooter, Survival |
Tags | 3D, Endless, First-Person, FPS, No AI, Singleplayer, Unreal Engine, Zombies |
More posts
- Build 117 days ago
- Biggest update yet, Build 10!11 days ago
- Verrückt! V0.8033 days ago
- Decently sized update35 days ago
- v0.75, Biggest update yet!46 days ago
- V0.60!72 days ago
- V0.5893 days ago
- V0.5794 days ago
- V0.56Jun 20, 2025
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