Build 12 - 14 new guns!


Added the RK5, Weevil (BO3) B23R, Tac-45, Kap-40, Remington Model New Army (BO2) Desert Eagle and USP .45 (MWR) Atlas 45, AK-12 (AW) PDW, Honeybadger, Ameli and the Chain SAW (Ghosts)

Double Tap now lowers recoil by 40%

Added all the hand models for the COTD crew

Capped concurrency on bullet impacts so they don't harass your ears when shooting a full auto shotgun (limits the amount that can play at one time)

PHD flopper's splash damage now makes every zombie stumble over so you don't immediately die if it doesn't kill them

Redesigned the pause menu

Fixed hand models from BO2 being pitch black if the scene was dark

Fixed controller sensitivity being affected by FPS

Fixed the Ray Gun splash collision going through close objects, also reduced the size a bit

Fixed some bugged zombie pathing and spawns on Verruckt

Fixed zombies rarely getting stuck on corners

Fixed player hands and gun clipping through walls

Fixed splash damage not hitting vaulting zombies

Fixed decals being invisible on all maps

Fixed some pathing on Der Riese

Optimised zombie navigation a bit resulting in less hitching and better FPS

Adjusted lighting and sky on der riese

Burst weapons now auto reload while the fire button is held 

Replaced the physical model wall buys with chalk wall buys on Nacht

Slightly darkened some maps

Fixed some wall buys interaction's being buggy

Fixed some physical materials used for footsteps not working on Kino

Fixed the Thompson having misaligned irons

Files

Project-Aether 3.4 GB
Version 104 4 days ago

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