Build 11


Completely redone the old, shitty sway system. Now there's proper good looking idle sway, camera lag and walking sway.

Added the MP-443 Grach from Ghosts, the M9A1 from Ghosts and Executioner from BO2 

Fixed misaligned iron sights on the ARX-160 and HK21

Updated firing sound on the ARX-160

Increased zombie head hitbox slightly

Switched from a line trace to a sphere trace for hit detection, this'll solve tiny gaps in zombies physics assets causing bullets to just go through and not deal damage.

Raised the max audio channels so sounds don't cut off randomly

Rearranged some settings in the settings menu

Added the Python and .357 Magnum to the store

Massively buffed all pistols in the store to actually be good rather than just be replacement starting pistols. They've also been priced higher to compensate.

Buffed the Winter's Howl's range, fixed zombie ice trails staying after death, fixed zombies close up not being hit and fixed animations sometimes stuttering 

Buffed the Stakeouts rechamber speed by 50% 

Sped up zombies spawns a bit

Slightly lowered zombies health. Before their health increased by 100 every round until round 10, then multiplying by 1.1 every round. Now zombie health increases by 85 every round until round 10 where it multiplies by 1.085

Increased player height very slightly

Fixed bullet tracers being out of sync of the actual bullet path

Fixed a few other bugs 

Files

Project-Aether 3.3 GB
Version 97 18 hours ago

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