Build 11
Completely redone the old, shitty sway system. Now there's proper good looking idle sway, camera lag and walking sway.
Added the MP-443 Grach from Ghosts, the M9A1 from Ghosts and Executioner from BO2
Fixed misaligned iron sights on the ARX-160 and HK21
Updated firing sound on the ARX-160
Increased zombie head hitbox slightly
Switched from a line trace to a sphere trace for hit detection, this'll solve tiny gaps in zombies physics assets causing bullets to just go through and not deal damage.
Raised the max audio channels so sounds don't cut off randomly
Rearranged some settings in the settings menu
Added the Python and .357 Magnum to the store
Massively buffed all pistols in the store to actually be good rather than just be replacement starting pistols. They've also been priced higher to compensate.
Buffed the Winter's Howl's range, fixed zombie ice trails staying after death, fixed zombies close up not being hit and fixed animations sometimes stuttering
Buffed the Stakeouts rechamber speed by 50%
Sped up zombies spawns a bit
Slightly lowered zombies health. Before their health increased by 100 every round until round 10, then multiplying by 1.1 every round. Now zombie health increases by 85 every round until round 10 where it multiplies by 1.085
Increased player height very slightly
Fixed bullet tracers being out of sync of the actual bullet path
Fixed a few other bugs
Files
Get Project Aether
Project Aether
All maps. All weapons. One game.
Status | In development |
Author | Verrial |
Genre | Shooter, Survival |
Tags | 3D, Endless, First-Person, FPS, No AI, Singleplayer, Unreal Engine, Zombies |
More posts
- Biggest update yet, Build 10!4 days ago
- Verrückt! V0.8026 days ago
- Decently sized update29 days ago
- v0.75, Biggest update yet!39 days ago
- V0.60!65 days ago
- V0.5886 days ago
- V0.5788 days ago
- V0.5697 days ago
- V0.5598 days ago
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