Verrückt! V0.80
Added Verruckt!
Added one new zombie model from BO3 Ascension.
Mule Kick has been added back and fixed, let me know if its still iffy.
CPU Performance improvements, moved everything off tick and onto timers (instead of calling functions every frame it calls them every 0.01s.)
Audio improvements on all maps.
Reworked zombie footstep sounds.
Animation and blending improvements, mainly for sprinting.
Added a min and max pitch for the player camera.
Adjusted physics on the grenade for ease of use.
Re enabled rebuilding barriers.
Made character sway and other miscellaneous stuff independent of frame rate (higher fps doesn't fuck with sway anymore)
Added Nacht's iconic zombie laugh when you start the game.
Fixed an issue causing frame time and 1% lows on Kino to be all over the place.
Added and fixed a bunch of other shit, I genuinely can't remember.
Update a few days ago for those who missed it:
Added the ability to prone
Added the ability to dolphin dive
Added explosive dolphin dives to PHD Flopper
Landing sound now changes based on the surface you're on
Teddy bear now gives you your points backs
Updated walk/run sounds
Updated some character movement values for a smoother feel
Fixed some collision volumes on Kino
Fixed Kino's perks being buyable without power
Few other bug fixes
Files
Get Project Aether
Project Aether
All maps. All weapons. One game.
Status | In development |
Author | Verrial |
Genre | Shooter, Survival |
Tags | 3D, Endless, First-Person, FPS, No AI, Singleplayer, Unreal Engine, Zombies |
More posts
- Decently sized update5 days ago
- v0.75, Biggest update yet!16 days ago
- V0.60!42 days ago
- V0.5863 days ago
- V0.5765 days ago
- V0.5674 days ago
- V0.5575 days ago
- Small QOL/Bug fix88 days ago
- V0.51 - "House"91 days ago
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