V0.60!


V0.60!

Features: 

Added the store, 1% of your points after dying will be transferred to your point bank which can be used to buy items.

There's mostly just starting pistols for now, but in the future ill be adding a ton more stuff

Another lighting rework for all the maps, they look better and run great, I also fixed an issue with zombies not being affected by volumetric baked lighting, which caused them to be completely dark even while being in light. Lighting has been rebaked with better settings for higher quality and global illumination and ray tracing being enabled. Lighting is baked into textures which means there is absolutely ZERO runtime cost for lighting, even with the lights being ray traced and globally illuminated.

Added fake volumetric rays (godrays) to certain lights, they look pretty nice and don't affect performance

Optimised Kino Der Toten's and Nacht's geometry resulting in less draw calls, improving performance.

Improved Nanite settings, resulting in better FPS. Nanite is currently required due to the way maps are imported, but it will no longer be required when I add new maps. So expect better FPS for newer maps.

Added the BO3 M1911, Bloodhound, Aug, Famas, Enfield and the Stoner63

Added explosive projectiles which are used for some pack a punched pistols and launchers in the future.

Reworked more code to be more optimised, might improve FPS slightly on older systems.

Added a slight glow to the player model which changes in intensity based on the players location compared to lights and the sun.

Completely optimized Unreal Engine settings that should help a ton with FPS. This should help reduce CPU and GPU time.

Fixed some lighting bugs that caused weird fps stutters.

Added a far better settings menu with many more options and keybind's (FOV Slider, voiceline toggle, different graphic settings and more),  **These will only show up in game and may bug out in the menu.** This will be fixed soon

This should be obvious but upping the FOV can result in some odd animation behavior. 

Lobby theme and character selection are currently not functional, this is at the very top of the to-do list, I just wanted to get this patch out to fix other issues that might arise

Lobby theme will take a bit, this is your main menu. Right now the BO3 forest is default, but in the future you'll be able to select whatever lobby you want like a 3d world at war menu, bo1 interrogation room, bo2 futuristic one and of course the forest.

Upgraded inputs to the Enhanced Input Subsystem in Unreal, this'll help improve fluidity in some area's and it lets me add things like rumble to controllers in the future.

Bug fixes: 

Lots of different bug fixes here and there

Fixed kniving hitting multiple zombies at once

Many menu bugs and store bugs

Next big content update will be a complete rework of kino and nacht to convert them to their bo1/waw variants for better visuals, performance, loading times and storage. They will genuinely look 1:1, don't worry.

In the meantime ill be putting out small updates to add more guns, more shop items and fixing bugs.

Files

Project-Aether 4.3 GB
Version 45 3 days ago

Get Project Aether

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