v0.75, Biggest update yet!


Project Aether's biggest update yet! There may be some issues with this update since a TON of systems were changed and updated. Please let me know in the discord!
https://discord.gg/Y8w25g2s6Z

Features:

Added the Victus crew alongside the BO2 Seal Team Six agent

Hand model now changes based on your equipped character

Every single bo1 gun has been added, along with a few other weapons from other games.

Added the Ray Gun Mark 2

Added burst firing

Replaced the WA2000 with the MW2cr WA2000 including its inspect animation (press 5)

Completely remade Nacht der Untoten, Kino Der Toten, and the BO3 Main menu for better visuals and performance.

Kino's box location boards are now functional when power is on

Switched out nanite (dogshit) for precomputed visibility, essentially baked culling for extra performance.

Switched out Virtual Shadow Maps (dogshit) for regular shadow maps, helping performance and VRAM usage.

Reworked UI for the main menu too, added transitions, sounds and different areas depending on what menu you're in.

Added a new map: Nuketown 2025

Groesten Haus is coming very soon.

BO1 main menu is fully functional, its just missing its TV 3D UI. I haven't made it an option just yet but if you want it with its current UI let me know.

Removed "House" from the in game store, all maps will be free to play immediately from now on.

Spaceland’s spawn room has been removed and will be redone at a future date with the entire map instead of just the spawn room.

UI overhauls.

Complete shading rework for every weapon

Store expansion I.E. more upgrades, weapons etc

Reworked zombie AI to be more optimized, less robotic and unfair. IE, Slower speed matching COD and slowing down when in an attack animation.

Reworked zombie animation system for seamless blending between animations.

Added A LOT more animations to zombies.

This overhaul also massively improves performance when many zombies are on the map.

Reworked the 'zombie stuck checker' to be more accurate and clean.

Added Dynamic map entities. Barrels can now be blown up when shot, debris can be sent flying when shot, increasing in speed the more damage the weapon has, and shooting glass props will smash them playing a sound and particle.

Added plank repairing, its a little buggy when repairing barriers that zombies are in the process of pulling off, but theyre just visual bugs for now.

Added a zombie sound changer so you can switch between WAW Nacht, BO1-2 and BO3 zombie sounds.

Blocking volumes no longer stop ray gun shots, explosive bullets and grenades.

Added the sniper scope back to the PTRS

The player will now stop their sprinting animation when mid air

Made the crosshair thinner

Added a toggle for myself to change barriers to start with 0 planks and not be repairable. Useful for zombies mantling over things like fences or short walls

Increased equip/unequip speed by 50%

Rewrote crouching to be more fluid and satisfying

Adjusted gravity and character movement values for a more satisfying experience

Adjusted grenade gravity to help aiming grenades better

Rebalanced every single weapon and pack a punched weapon again.

Buffed most shotguns.

Added more pack a punch camo's and store camo's and reshaded existing camo's

Improved some particle effects.

MUCH more.

Bug fixes:

Kniving no longer hits multiple zombies

Zombies no longer stutter when vaulting over barriers, they also don't have a delay anymore

Fixed bo1 pistols not having sprinting animations (world at war guns don't have sprinting animations, cant do anything about that)

Fixed grenades and explosive bullets being blocked by barriers and collision volumes.

Fixed Kino's meteors playing voicelines in an incorrect order if you didn't interact with them in a certain order.

Fixed zombie models bugging out when tearing planks

Fixed zombie sounds persisting after death

Fixed not being able to interact while reloading

Tons more

Files

Project-Aether 3.3 GB
Version 49 21 days ago

Get Project Aether

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