New map!
Project Aether » Devlog
"Lock and load against the endless onslaught in an small, one windowed indoor futuristic firing range, located in an unknown Atlas Corporation virtual firing range facility."
Inspired by one window maps, this map features 1 main room and one other for pack a punch, along with that there's also an arsenal of futuristic wall weapons you can buy.
[ GAMEPLAY ]
Added the Wunderfizz, currently its only on the virtual firing range map but i plan to add it to Nacht and possible others soon.
[ BUG FIXES ]
Fixed levels resetting after restarting the game rarely
Fixed weapon swaps using the scroll wheel requiring you to move it twice
Files
Project-Aether 4.1 GB
Version 120 47 days ago
Get Project Aether
Project Aether
All maps. All weapons. One game.
| Status | In development |
| Author | Verrial |
| Genre | Shooter, Survival |
| Tags | 3D, Endless, First-Person, FPS, No AI, Singleplayer, Unreal Engine, Zombies |
More posts
- Build 27 - New HUD, QOL and more4 days ago
- Build 25 - TU12 Minecraft Custom Map!26 days ago
- Build 22! - More camos + Weapons48 days ago
- Build 20 - Levelling + More55 days ago
- Build 12 - 14 new guns!69 days ago
- Build 1172 days ago
- Biggest update yet, Build 10!76 days ago
- Verrückt! V0.8098 days ago
- Decently sized updateAug 28, 2025
Comments
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hi @Verrial, absolutely having a blast and looking forward to the future of this project. two things i would like to lightly touch upon whenever you have the time to read this.
1. are there going to be any further updates regarding the movement anytime soon? i know alot of technical stuff goes into things such as animation, sprint times, and fluidity, but one thing i have noticed is while the movement and interaction with the games systems have gotten better, it def feels a bit on the clunkier side. any comments on this would be greatly appreciated!
2. once the maps, guns, and systems have been completely implemented and everything has been polished, are there any plans for any custom mapping support of any kind? i feel like adding something like this would go a long way in keeping players involved in the game for the long haul even beyond what the project is already aiming to offer and with everything being in unreal 5, i feel like the custom mappers would go absolutely bananas on this once completed.
any comments on these matters would be greatly appreciated, and thanks again for all your hard work on bringing the community a game we all desperately want/need right now. thanks!