Build 22! - More camos + Weapons

[ GAMEPLAY ]
Added 14 new weapon camos, those being Damascus, Obsidian, CW Dark Aether, DM Ultra, Atomic, VG Dark Aether, VG Gold, WZ Skynet, Orion, Polyatomic, Interstellar, BO6 Nebula, BO6 Abyss and BO6 Dark Matter.
Some camos have been improved, such as Orion and Obsidian, Orion moves faster and is brighter and Obsidian is now animated.
Pack a punch camo's are now completely randomised between all of the camos above and a few others, some camos are store exclusive. I had to rewrite some stuff for this so let me know if you see any issues.
Camo's in the store now cost 5000 down from 12500
Reworked the zombie health and zombies per round logic to be exactly like classic COD. The formula for health was also updated to allow me to add starting rounds like Black Ops 2, which will come soon.
Touched up the points system and and fixed a few bugs where some splash damage and other special fire types wouldn't give points, also reduced the points you get when killing a zombie with bullets from 100 to 70, as it should be. Headshots remain at 100 and kniving remains at 130
Updated some backend stuff to allow for guns from newer games to be added.
Added a sphere interaction trace that's used if line interaction trace fails, essentially what it does is allow you to interact with stuff you aren't directly looking at, so you don't need to look down for the teleporter anymore. Let me know if you want me to make it so things directly behind you don't get picked up by it
Added new ambience to Shi No Numa
[ WEAPONS ]
Added the DIY 11 Renovator, NX Shadowclaw and the Grau 5.56.
Note about MW19 Weapons, sprinting animations are additive and are WAY harder to get into unreal, for now the Grau reuses the Dingo sprinting animations which looks a little bit unnatural at higher FOV's. Hopefully temporary while I figure out how to get additive animations into unreal.
[ VISUALS ]
Updated Kino's lighting a bit to be slightly brighter and more vibrant
Updated Der Riese's skybox and lighting, let me know if you want the old one back.
Adjusted mystery box skylight's fade out to look a bit nicer
Fixed incorrect camo shading.
Temporarily removed Weaponised 115, it simply doesn't look good and will be improved in a near future update.
Fixed incorrect normal map shading on the Scavenger and Winter's Howl
[ BUG FIXES ]
Fixed pack a punching your starting gun giving you back the PAP-ed WAW 1911 if you hadn't bought a second gun
Fixed some guns shooting too low.
Fixed pathing on Kino
Fixed Kino's meteor easter egg not working when playing as any characters but the OG 4
Fixed some doors on Kino getting you stuck when opening
Fixed the pack a punched Ray Gun Mark 2 having an incorrect firing sound
Files
Get Project Aether
Project Aether
All maps. All weapons. One game.
Status | In development |
Author | Verrial |
Genre | Shooter, Survival |
Tags | 3D, Endless, First-Person, FPS, No AI, Singleplayer, Unreal Engine, Zombies |
More posts
- New map!21 hours ago
- Build 20 - Levelling + More9 days ago
- Build 12 - 14 new guns!22 days ago
- Build 1125 days ago
- Biggest update yet, Build 10!29 days ago
- Verrückt! V0.8051 days ago
- Decently sized update54 days ago
- v0.75, Biggest update yet!64 days ago
- V0.60!90 days ago
Leave a comment
Log in with itch.io to leave a comment.