Build 40!
Build 40!
Massive gameplay changes, 25 new weapons, updated old weapons and a new map, might be one of the biggest updates yet!
[ GAMEPLAY ]
Added Octagonal Ascension, featuring faster zombie speeds, higher zombie cap and zombies not colliding with each other. Have fun!
Completely gutted the store, improved the UI and made it so EVERY SINGLE WEAPON can be bought at far lower prices and less of a level restriction, guns can now be previewed, along with camos.
Reworked camo shading, camos now use Triplanar Projection to make the camo seam-free between gun parts, alongside this most camos have also received a big upgrade in visuals too.
Added Time-Based as a game mode to all maps
Completely redid animation systems for better blending,
-ADSing while mid animation will no longer skew the final ads pose
-World at War weapons now have sprint bobs
-Post BO4 guns now have sprinting animations (additives)
-Sprinting is far more smooth and looks seamless
-Added anim notifies to signal ammo to be given to the player farther from the end of the anim, meaning you’ll get your ammo back before the reload finishes on most guns.
-Added walk additive anims from cod which look far smoother (gun bob while walking)
-Tons more changes
Added slight camera tilt while moving in omnidirectional angles, diving left/right now tilts the camera more giving a proper feeling of diving.
Complete zombie AI rework, more traditional to cod and performs miles better. Changes include
-Large performance increase with many zombies on the map, going from a decent FPS drop to a minimal drop
-Zombie speeds are now based on the locomotion anim, making speeds feel more grounded and inconsistent which is how it is in cod.
-Improved zombie ambient sounds
-Zombies don’t move when attacking only when walking (also like cod)
-Upped the zombie model count from 7 to 24
Upgraded from UE 5.5 to 5.7, nothing to worry about, this shouldn’t negatively affect performance.
Turned on compute skin cache which offloads some cpu work onto the gpu, this’ll result in slightly lower base fps but a huge increase in fps with many skeletal meshes being rendered (such as zombies), which is most of the game anyway.
Separated normal field of view and first person field of view and increased the max FOV to 150, essentially this means that increasing FOV will make your gun appear farther away, just like it does in cod.
Completely redid and organised weapon structs, making it easier to add new weapons for myself and modders
Overhauled recoil which smoothly interps rather than snapping, being fps independent and far more tunable. When firing stops, aim point will be returned back to where it was.
Reworked character movement settings to give moving around a more arcadey feel
Added an invert pitch axis to the controls for accessibility
Tons more
[ VISUALS ]
Redone lighting on Nacht which looks almost 1:1 and performs better
Improved camos as explained above
Improved base shading on everything
Hacked in a new BRDF which is almost identical to black ops 2’s. BRDF defines how light reflects off surfaces. New BRDF looks better and lessens that ‘unreal look’
Massively improved shading on WAW weapons, making them look arguably even better than they do in game, since I’m using unused higher quality textures alongside missing normal maps from world at wars mod tools, and utilising detail maps on weapons
Improved sounds on a ton of weapons
Adding missing anims to older weapons such as reload empty’s, first raises and separate ads/hipfire anims.
Added inspects to all weapons that have them, including empty inspects (binded to T by default, can be changed)
Added separate hipfire/ADS firing sounds
Reworked recoil also improves visual recoil
Added proper shell ejects that change depending on the caliber of the weapon
Updated bullet spread to be more in line with crosshair size
[ WEAPONS ]
25 new weapons have been added!
M19 - Pistol, Modern Warfare 2019
LW3 Tundra - Sniper, Cold War
FAMAS - Assault Rifle, MW2cr
Hera-82 - Assault Rifle, NX1
HRM-9 - SMG, MW23
H4 Blixen - SMG, Vanguard
FSS Hurricane - SMG, MW22
Tempus Torrent - Marksman, MW22
FiNN LMG - You’ll never guess, MW19
MP7 - SMG, MW19
CR-56 AMAX - Assault Rifle, MW19
BAS-B - Battle Rifle, MW23
Super Shotgun - you’ll never guess, MW22/Doom
Carbon 57 - SMG, BO7
Streetsweeper - Shotgun, Cold War
Fara 83 - Assault Rifle, Cold War
BAL-27 - Assault Rifle, MW23
Dresden 9mm - SMG, BO6
LC10 - SMG, Cold War
UGR - SMG, Cold War
Swiss K31 - Sniper Rifle, Cold War
Echo 12 - Shotgun, BO7
RAM-7 - Assault Rifle, MW19
1911 - Pistol, BO7
MK35 ISR - Assault Rifle, BO7
Strider 300 - Sniper Rifle, BO7
Alongside these new weapons, a ton of older weapons have been reprised and improved with better shading, sounds, animations and more.
Most notably all WAW guns being given sprint bobs (WAW did not have sprint anims, they manually moved the arms around with code to simulate sprinting)
Ton of old guns being fixed, given first raises, reload empty’s and separate ADS/hipfire anims and fire sounds. Ongoing process though, theres maybe 50 weapons left needing redone.
And again, every singular weapon including these new weapons, and wonder weapons are available in the loadout menu. You can freely choose a pistol if you want, or pick a better weapon and even increase the starting round if you want
[ BUG FIXES ]
Too many to list, triple digit number of bugs have been fixed
Files
Get Project Aether
Project Aether
All maps. All weapons. One game.
| Status | In development |
| Author | Verrial |
| Genre | Shooter, Survival |
| Tags | 3D, Endless, First-Person, FPS, No AI, Singleplayer, Unreal Engine, Zombies |
More posts
- Buried + 25 new weapons!62 days ago
- Build 27 - New HUD, QOL and moreDec 03, 2025
- Build 25 - TU12 Minecraft Custom Map!Nov 11, 2025
- New map!Oct 21, 2025
- Build 22! - More camos + WeaponsOct 19, 2025
- Build 20 - Levelling + MoreOct 12, 2025
- Build 12 - 14 new guns!Sep 29, 2025
- Build 11Sep 26, 2025
- Biggest update yet, Build 10!Sep 21, 2025
Comments
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Hello again! This update was great to play on. I compiled another list of bugs, ideas and personal nitpicks for the previous update alongside this one.
Bugs:
Ideas:
Nitpicks:
Also just to brag a bit for the fun of it, I got my first ever easy-mode octagonal ascension attempt to round 64 (mostly because cliffhanger and no sprinter zombies for some reason):